Skills / Community / vectorizing-handdrawn-logos

vectorizing-handdrawn-logos

Use when turning a hand-drawn, sketched, or scanned logo into clean reproducible code — fitting smooth cubic Bézier curves to the real outline to produce an editable SVG, color/layout variants, and PNG/ICO/favicon exports. For brand logos, monkey/mascot marks, wordmarks, avatars,

# Vectorizing hand-drawn logos ## Overview A hand-drawn logo is charming but **unmeasurable**: it lives as a flat image, or as an SVG of hundreds of hand-placed polyline points — smooth to the eye, but rough, impossible to edit, and not truly scalable. This skill turns each contour into a small set of **smooth cubic Bézier curves** — genuine parametric polynomials ``` B(t) = (1-t)³P₀ + 3(1-t)²t·C₁ + 3(1-t)t²·C₂ + t³P₃, t ∈ [0,1] ``` The curve is fitted **along the original outline** (not replaced by idealized circles/rectangles), so the hand-drawn fullness and character — even an off-cen

When to use

Community skill by ChanMeng666. Source: https://github.com/ChanMeng666/logo-as-code-skill

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